MS Client - meaning and definition. What is MS Client
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What (who) is MS Client - definition

Client-Queue-Client; Client-queue-client

Client (computing)         
  • alt=
  • A thin client computer
PIECE OF SOFTWARE ACCESSING A SERVER SERVICE
Client (Computing); Internet Clients; Client software; Client Application; Client application; Client Program; Client Software; Client program; Client computer; Client machine; Fat protocol; Software client; Client (software); Executable client; Client (Internet game); Clients (computing)
In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.
client-server model         
  • A computer network diagram of clients communicating with a server via the Internet
DISTRIBUTED APPLICATION STRUCTURE IN COMPUTING
Client/server; Client server; Client-Server; Client-server architecture; Client-server model; Client-server protocol; Client/Server Architecture; 2-tier architecture; Client-Side; Client-Server Architecture; Client/server architecture; Client/server environment; Client/server network; Client/server protocol; Client-server system; Server-client model; Client-server computing; Server-client architecture; 2-tier; Client/server principle; Client-server programming; Client/server computing; Client server architecture; Benefits of client server computing; Client-server; Client–server architecture; Client–server; Server–client architecture; Client server communication; Client–server computing; Client-Server Model
client-server         
  • A computer network diagram of clients communicating with a server via the Internet
DISTRIBUTED APPLICATION STRUCTURE IN COMPUTING
Client/server; Client server; Client-Server; Client-server architecture; Client-server model; Client-server protocol; Client/Server Architecture; 2-tier architecture; Client-Side; Client-Server Architecture; Client/server architecture; Client/server environment; Client/server network; Client/server protocol; Client-server system; Server-client model; Client-server computing; Server-client architecture; 2-tier; Client/server principle; Client-server programming; Client/server computing; Client server architecture; Benefits of client server computing; Client-server; Client–server architecture; Client–server; Server–client architecture; Client server communication; Client–server computing; Client-Server Model
<programming> A common form of distributed system in which software is split between server tasks and client tasks. A client sends requests to a server, according to some protocol, asking for information or action, and the server responds. This is analogous to a customer (client) who sends an order (request) on an order form to a supplier (server) who despatches the goods and an invoice (response). The order form and invoice are part of the "protocol" used to communicate in this case. There may be either one centralised server or several distributed ones. This model allows clients and servers to be placed independently on nodes in a network, possibly on different hardware and operating systems appropriate to their function, e.g. fast server/cheap client. Examples are the name-server/name-resolver relationship in DNS, the file-server/file-client relationship in NFS and the screen server/client application split in the {X Window System}. Usenet newsgroup: news:comp.client-server. ["The Essential Client/Server Survival Guide", 2nd edition, 1996]. (1998-01-25)

Wikipedia

Client–queue–client

A client–queue–client or passive queue system is a client–server computer network in which the server is a data queue for the clients. Instead of communicating with each other directly, clients exchange data with one another by storing it in a repository (the queue) on a server.

Like peer-to-peer, the client–queue–client system empowers hosts on the network to serve data to other hosts.